sign in ESPAÑOL

Interviews with Entrepreneurs: Abraham Cózar (Chibi Games)

15 Nov 2016

Today we brought you a different flavour on our interview series. This time, we talked with Abraham Cózar, serial entrepreneur and founder of Chibi Games. Chibig is an apps and mobile game studio with a strong focus on narrative. As you'll see through the interview, art and illustration play a decisive role on Chibig process and success.

Interviews with Entrepreneurs: Abraham Cózar (Chibi Games)

Tell us a bit about yourself: how did you get in the path of mobile development and entrepreneurship?

I'm a Telecommunication Engineer from Valencia. When I finished my degree, I got into entrepreneurship and the Lanzadera Incubation Programme, where I created my first company with other partners, aiming to develop educational applications for mobile devices.

This first entrepreneurial adventure didn't work out, and we went out of business. But I learnt a lot through the way, both on business and technical sides. A year and a half ago I decided to start Chibig studio, in order to put these things I learnt into practice and keep learning new stuff.

You founded Chibig, a mobile app and videogame production studio specially targeted to kids and youg adults. How this project started?

I always enjoyed videogames since I was a kid, I just grew with them. When I first began learning programming, I suddenly understood I had the tools to create my own games. I first began to do so in my free time, as a hobby. It was something that was always there, but years had to pass for me to make the decision of making it my career.

With tablets and mobile devices, videogame distribution has become hugely accessible to small teams. I saw one indie studio after another making big titles, so I decided to give it a try.

I always liked to write and tell stories, too. My main intention with Chibig is to create titles with a strong narrative content, games that develop stories and characters which hook the player. I think there's a lot of room for that in mobile games and that there is a lot of audience looking for games like that.

Interviews with Entrepreneurs: Abraham Cózar (Chibi Games)

One of your latest games, Deiland, had more than one million users. How did you arrive to such a milestone?

When I started the game studio, our main objective was to be profitable as soon as we could. We wanted to be sustainable without private investors. We started creating small games and apps were we didn't spend more than 2 months of development time, so we could test user acquisition and monetization strategies as soon as possible.

Not every app did have the same success, some of them worked out while others didn't. But we learnt about our audience and improved our creative process with each one of them.

The success of Deiland was kind of a surprise. I developed it in 2 months, launched it on the app stores and just in two weeks got top ranking positions on a lot of countries. People loved it: they reviewed it, scored it well, or recorded gameplays on Youtube. It got a very good position without any advertising investment, and kept getting users until it got more than one million.

All your games and apps have a strong focus on art and illustration. How do you fit illustration into the production process?

From the very beginning, I wanted to make games with professional illustrations. For 3D models, I use a lot of pre-built assets that can be purchased on Internet. This gets the production process very agile, but the result won't be that unique and will lack personality. Having illustrator Miriam Barea working on the games allows us to make things unique and different.

The illustrator work is present over all the production process of the game: from the idea concepts, to character and user interface design, to the very release of the game and its launching campaign. Our illustrator is a key part of Chibi Games!

What do you need from an illustrator to feel comfortable working together on a project?

A very important thing we need is the artist to be independent! She has to be able to work on an idea and developt with just some lightweight guidelines from us. The illustrator is a key part of world building in the game, and a creative, talented and proactive person is needed for this.

It is also important that the illustrator finds balance between the amount of detail in artwork and the available time and deadlines for the whole project.

Interviews with Entrepreneurs: Abraham Cózar (Chibi Games)

And last but not least: What is being cooked right now at Chibi Games? What new stuff can be expet??

We recently launched our latest game: Ankora, which is a prequel to Deiland. We put more work in this project that the others before (about 6 months of development), trying to put in it the things our users found lacking in Deiland. We are polishing some details right now to release the final version.

After first weeks of testing, we are very glad because players have connected well with both games and uderstood they belong to the same shared universe. Our intention is to keep expanding the Deiland universe, developing new games with more stories and characters, releasing a Deiland saga game every year.

That aside, we'll keep creating smaller games that allow us to keep experimenting with new stuff. Our most inmediate release will be a small pet-game project, where players we'll have to take care of a baby dragon.

Thanks a lot Abraham!

Discover the #inktobers from our users

08 Nov 2016

Have you been doing the Inktober Challenge during this last October? Now that the challenge is coming to an end, we created a special index in "Discover Artists" to showcase all the inktober works from our users. This way, everyone will be able to enjoy them!

To be shown there, just upload your inktober works to your portfolio website, go to "Edit" on each picture and tag it with the "inktober" tag in "Tags".

Discover the #inktobers from our users

Upload Pictures to Pages

17 Oct 2016

After improving our content editor, there was only one more thing about it still hurting. Until now, if you wanted to insert an image into a page, you had to do that from an external URL, or from the URL of another image you alredy uploaded in a gallery.

No more! You can now upload pictures on pages straight away, and set them up to look as you like in the editor.

Upload Pictures to Pages

We automatically create a Gallery called "Pictures uploaded to Pages" where all your upload to Pages stand. If you don't want it to show at your website menu, just remove the new gallery element in "Menu and Navegation".

Upload Pictures to Pages

For any doubt, question, suggestion or problem, please contact us at uservoice or write us at [email protected].

Set a Page as Home

28 Sep 2016

We keep making little improvements to Drawfolio, in order to make your day-to-day website management easier!

Until now, you could set as home of your site a list of the current galleries, a single picture, or the picture s from a single gallery. Now you can also set one of the free HTML content pages you created as home to your site. This way things are more flexible. You just have to select the option at "Appearance" -> "General".

Set a Page as Home

For any doubt, question, suggestion or problem, please contact us at uservoice or write us at [email protected].

See you on Feria LIBER 2016

23 Sep 2016

As you may already know, we've been selected by Inndea Valencia and the Valencia Editors Association to be among the 7 firms representing Valencia in a shared space in International Book Fair LIBER 2016.

See you on Feria LIBER 2016

International Book Fair LIBER 2016 will take place in Barcelona on October 12, 13 and 14. In LIBER 2016 every sector in the book world meets, with a special emphasis on digital content, new publishers, self-publishing and literary agents.

We will be on VALENCIA INNOVA space on LIBER DIGITAL among other companies from Valencia such as ITBOOK Editorial, Tirant lo Blanch, No Spoon Tech Lab, Poética 2.0, AjubelStudio and Chiles Medios.

Aside from talking with you about Drawfolio on the Valencia Innova stand, we will also be giving a short presentation on the Digital Corner at Wednesday October 12 at 17:45 p.m.

See you on LIBER 2016!

NEED HELP? Visit our help center or contact us at [email protected]