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Interview: Pere Devesa

06 Oct 2014

Here we bring you another installment of our illustrator interview series. This time we interviewed Pere Devesa, a great artist from Valencia and one of the first paying customers of Drawfolio.

Pere has worked for editorial projects for the children and young adult publics, but as we'll see in the interview, he is capable of a wide range of work.

Pere Devesa

How did you get into the world of illustration/comic books?

My first payed illustrations were for a school editing their own children text books. I put a lot of effort and didn't have as much as pressure with a big publishing project, but it would become my entry to the professional world.

As for comic-books, I only have developed some short ideas for contests and won some recognition. If I get into a comic-book project in the future I'd go straight to publishing firms.

You worked in a lot of children illustration and illustred album projects. How is working with publishing firms? Is it your main focus, or do you work on other types of projects?

Like in other proffesions, deadlines are the main headaches. In my second project I spent six months making five or six illustrations a day (two in a day felt like "holidays"). The client was glad with the outcome, but I wasn't at all, although I learned a lot in the process.

I recently started workign with an US agency focused on the publishing market, but I'm also trying to broaden my portfolio on other fields like animation and videogames, where I had some collaborations lately.

Pere Devesa

How do you manage deadlines and stages for a project? Which type of client and project makes you feel most comfortable and motivated?

Deadlines are given by the client and you seldom have the time you'd like to accomplish the project. But aside from this, I don't need very much to feel comfortable with client work. A percentage of changes and corrections given by the client is usually in the terms of the deal, and as long as these changes don't mess up with deadlines or budget, everything will be fine.

What can be a real stopper is the client forcing you on a graphic style which is totally opossed to yours, but this doesn't happen very much.

What good (and bad) things do you feel the Internet and the new technologies have brought to the illustrator profession?

I can't think of any bad side about new technologies. They make the market bigger and open new paths where a lot of graphic artists can find their place.

Internet gives you a lot of inspiration and knowledge to feed yourself on, and allows you to build your own visibility in virtually any country. Obviously, you have to see it as a tool and not a way of "working", or then you'll find yourself spending all day finding new artists or watching video tutorials, instead of working on your own productions!

And last, but not least: any advice for aspiring illustrators just starting up their careers?

The best advice I can give is a really simple one. You really have to think where you want to be in the future, what others have done to get there and dedicate yourself full-time to achieve that. Constant work and focus is essential, but also is giving that work visibility and promotion.

Thanks a lot Pere!


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